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Objective

Seeking a position to grow and improve as a 3D artist and contribute to the success of the production team.

Experience

Managed approximately 30 people including modelers, concept artists, and animators as Art Director and Modeling Team Lead. Created both environment and character art assets for games High Noon, D.A.V.I.S., & 40 Stories. Restructured the art asset pipeline to include next-gen techniques and established art standards for 40 Stories.

Chico State Game Studios

Art Director | May 2009 - Present

Modeling Team Lead | May 2008 - May 2009

Modeler | January 2008 - May 2008

 

 

 

Lead a team of 6 Ad Designers and designed ads for the award winning The Orion newspaper. Designed special section covers and layouts. Responsible for hiring and training for new designers. Worked under tight time constraints to meet press deadlines

The Orion

Ad Design Manager | May 2009 - Present

Asst. Ad Design Manager | May 2008 - May 2009

Ad Designer | January 2008 - May 2008

 

 

Created all the art assets for the iPhone game Cosmic Defender, as well as assisted with the marketing, design, documentation, and playtesting of the game.

Digital Praise

Art Intern | June 2009 - August 2009

 

 

 

Modeled and Textured environments and characters for the children’s TV Show Crab Cove. Rigged, weighted characters and created blendshapes and animation controls.

Lucas Telepictures

Intern | August 2008 - Present

 

 

 

Modeled and textured 3-D objects that were used in animations and for various clients.

IMC Productions

Intern | August 2008 - December 2008

 

 

Playtested PC games to find and categorize bugs to assist production.  Worked extended shifts to meet required deadlines.

Electronic Arts

Quality Assurance | June 2008 - August 2008

 

 

Education

Skills

Autodesk Maya

Pixologic ZBrush

Adobe Creation Suite

California State University, Chico

BS Applied Computer Graphics | May 2010

Minor in Communication Design | GPA: 3.6