D.A.V.I.S. Mannequins

Mannequins used in the game D.A.V.I.S. as the main story telling element. Mannequins would be arranged in ways that would tell stories to the player by the antangonist of the game. Mannequins had to be low poly enough to be replicated numerous times in crowd settings, however still hold a high level of detail.

Rendered in game using Unreal Tournament 3 as well as in the Marmoset Engine.

Modeled low poly in Maya and high poly in Zbrush, created normal maps using xNormal. Textured by Lindsey Anderson.

Roughly 2,000 Tries for each mannequin

1024x1024 Diffuse and Normal Maps for bodies & 512x512 Diffuse and Normal Maps for heads

Mannequin

Mannequin

Mannequin

Mannequin Textures

Gate